Cuphead is one of gaming's best success stories of 2017. The hand-drawn 2D-animated bullet-hell shooter captured everyone's attention a few years ago, and has held onto it ever since – right up through its long-awaited and fantastic final release and its millionth copy sold. Now, brothers Chad and Jared Moldenhauer of Studio HDMR spend an hour-plus discussing their incredible story, from growing up as Contra fans and classic animation fans to leaving their day jobs to finally finishing Cuphead. Check out the video above for the entire interview!
Fullbright co-founder Steve Gaynor has had an amazing from-the-ground-up career in video game development. From QA testing at Sony to making F.E.A.R. levels to BioShock 2 to BioShock Infinite and now to Gone Home and Tacoma, his story is both fascinating and inspiring. Please enjoy the full hour-long interview!
The president and CEO of Borderlands creator Gearbox Studios returns after his initial visit last month to finish his story. This time, he shares more stories from his fascinating career in games, including Aliens: Colonial Marines, Battleborn, the future of Borderlands, and much more!
The president and CEO of Borderlands creator Gearbox Studios shares stories from his fascinating career in games, including getting his start on Duke Nukem 3D, working on Half-Life, Halo, Brothers in Arms, and much more!
The creator of Deus Ex, System Shock, Ultima Underworld, Epic Mickey, and more sits down for an hour-long interview about his entire fascinating career.
Brian Fargo has had a fascinating career, from developing RPGs like Fallout, Bard's Tale, and Wasteland in the '80s at Interplay to helping kickstart Blizzard to working with Nintendo on a typing edutainment game to his success at inXile today. We talk to him about all of it!
Harmonix co-founder Alex Rigopulos discusses his unique career, from starting Harmonix out of MIT to Disney using some of their tech for theme parks to, of course, Guitar Hero, Rock Band, Dance Central, and the rise and fall of the music game genre.
Peter Molyneux's career has been fascinating, whether you play his games or not. His resume includes Populous, Dungeon Keeper, Theme Park, Fable, and many more. This two-hour interview covers all of it, including other topics like Kinect and his future in games, among others.
Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic's remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!
Mortal Kombat co-creator Ed Boon discusses his career, including the origin and rise of the franchise, the still-beloved movie, Injustice, and more!
Longtime Black Isle Studios and Obsidian Entertainment CEO Feargus Urquhart shares stories about his career, including working with South Park creators Matt Stone and Trey Parker, getting burned by big publishers, building his own IP, and more!
Naughty Dog co-founder Jason Rubin has been in the games business since he was 14. We interview him about building Naughty Dog, trying to save THQ, and making VR games at Oculus.
Oculus co-founder Jack McCauley's fascinating career not only includes VR, but also designing the Guitar Hero controllers, the scrolling mouse wheel, and USB!
Our 45-minute chat with industry legend Vince Zampella covers his entire career, from his early days at GameTek to Medal of Honor to Call of Duty to the Activision lawsuit and now to Respawn and Titanfall.
Longtime SCEA President and CEO Jack Tretton recounts his career at Sony, including his thoughts on the Vita, the PS3 launch, the PSN hack, the historic success of the PS2 and PS4, and much more!
EA boss Peter Moore shares Dreamcast stories from his days as a Sega executive, Xbox stories from his time at Microsoft, and what he's up to at EA now in an 80-minute interview.
Original Chief Xbox Officer Robbie Bach discusses the challenges of the original Xbox and the triumphs of the Xbox 360 in a far-ranging 45-minute interview.
Xbox co-creator and former Microsoft Game Studios boss Ed Fries discusses growing up with video games, his early days at Microsoft on the Excel team, buying Bungie for the nascent Xbox, his respect for Phil Spencer, and much more.
Legendary game designer Cliff Bleszinski joins us for over an hour to share Gears of War stories, how he developed his first game as a teenager, more about his new game Lawbreakers, and much more!
No Man's Sky programmer and mastermind Sean Murray sits down for over an hour to discuss his early days in the industry working on Burnout 3, the humble origins of No Man's Sky, how VR could be a good fit for No Man's Sky, what it was like to meet Elon Musk and Steven Spielberg during E3 last year but then turn down a meeting with Kanye West, and much more!
Halo and Destiny composer Marty O'Donnell shares incredible stories from his many years at Bungie, including a canceled game called 'Gypsum', how Halo 2 was originally supposed to end, meeting Paul McCartney, and much more!
Former Xbox exec and XBLA creator Greg Canessa sits down for a 70-minute interview about how XBLA almost didn't happen, Bill Gates's favorite XBLA game, and much more!
Longtime Xbox marketing executive Aaron Greenberg talks about the early Xbox days, his favorite Xbox moments, the 2016 Xbox lineup, his love for Xbox boss Phil Spencer, his early days working at Disney and Nestle, and much more!
343 Industries studio head of internal development Josh Holmes has had quite an interesting career. We revisit all of it in a one-hour chat, from creating Def Jam Vendetta and NBA Street at EA to rebooting Turok to joining 343 to lead Halo to even his early days as an actor, auditioning to play Robin in the Joel Schumacher Batman films.