My guest this month is Phil Harrison, who joined Sony during the early PlayStation days and rose through the ranks. He shares career stories from behind the scenes of the PS2 and PS3, and also of his time at Microsoft in the late-Xbox 360, early-Xbox One era. And don't miss part 2 of this Unfiltered interview tomorrow, which focuses on Harrison's present-day job running the Stadia platform at Google.
Welcome to the newly relaunched IGN Unfiltered, my monthly interview series where I sit down with the best, brightest, and most fascinating minds in the video game industry. I'm back with a brand-new bar/arcade set – complete with a working beer tap! My guest this month is Sean Krankel, the creator of Oxenfree and the upcoming Afterparty. In this interview, Sean discusses his unique journey into game development, starting with a job on a late-'90s Aaron Spelling teenage soap opera (during which time he threw up in Spelling's bowling alley), working at Disney, and eventually setting up Night School Studio with his cousin and bringing Oxenfree (and now Afterparty) to life – including how Xbox Game Pass has been a boon to his studio's success.
Longtime Remedy Entertainment writer Sam Lake sat down to discuss his unexpected career, from how helping a friend led to writing Max Payne, creating Alan Wake, the elusive Alan Wake 2, lessons learned from Quantum Break, and how it's all led to Remedy's new game, Control.
Longtime Bethesda Game Studios director Todd Howard joins us to discuss his Hall of Fame career, from the Terminator first-person shooter that got him started to the incredible success of The Elder Scrolls series to the acquisition of the Fallout IP to his new sci-fi project, Starfield.
On this episode of our monthly interview show IGN Unfiltered, veteran game creator Denis Dyack talks about his wild career that started at Silicon Knights, from convincing Nintendo not to nix Eternal Darkness's sanity effects to working with Hideo Kojima to suing Epic Games, and more!
Ubisoft CEO Yves Guillemot sits down to discuss his incredible 30+ year career at Ubisoft, from co-founding the company with his brothers to meeting a 17-year-old Michel Ancel for the first time to partnering up with Tom Clancy to why he's super excited for the next-gen consoles and more!
In this special episode of our monthly interview series IGN Unfiltered, filmed at the DICE Summit in Las Vegas, game design legend Amy Hennig (Uncharted series, Legacy of Kain series) and Insomniac Games founder Ted Price (Marvel's Spider-Man, Ratchet and Clank series, Sunset Overdrive, Resistance series) separately join us to discuss their decorated careers. Hennig talks about her canceled Star Wars game with EA, codenamed 'Ragtag', experimenting with VR, and much more. Price, after having been a guest on Unfiltered last fall prior to Spider-Man's release, talks about what life has been like since their open-world superhero adventure took the world by storm and won a number of awards in the process.
343 Industries studio head and AIAS Hall of Famer Bonnie Ross discusses her entire career in this 70-minute interview, from her start on an NBA basketball game to how she came to ask for – and get – the keys to the Halo franchise, including the trials of Master Chief Collection and the lessons being applied to Halo Infinite. She discusses taking over Halo from Bungie, the mistakes of the Master Chief Collection, the reception of Halo 4, what they've learned from Halo 5, and what 343's approach is for Halo Infinite.